![]() ![]() Modifications The EA Sports F1 series was based around various known standards, such as text files for storing player data and an industry known format for circuit geometry. ![]() The use of simple text files for track, drivers and cars physics parameters lead to gradually make F1C, as it is known, into a powerful 3D racing platform which saw from year 2003 onwards the release of mods from independent developers who posted their work for free in their web sites tuning not only cars physics but circuit physics and of course release every time track dependent liveries and 3D models for the cars. Track versions were created specifically for each season resembling the real circuits. ISI listened to the fans and fixed almost every single aspect from previous versions, most noticeable was the sound which proved to be the most realistic to date, it was later improved in 2004 in a 3rd party mod release Also the cars models were changed and made from scratch for this release to make them more realistic. ![]()
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